* Starting Ironhide X server ironhide _PS0 Enabling nVidia card succeeded.
. [ OK ]
Loading "/home/nocturna/Downloads/Unigine_Heaven-2.5/bin/../data/heaven_2.5.cfg"...
Engine::init(): clear video settings for "GeForce GT 525M/PCI/SSE2 4.1.0 NVIDIA 270.41.06"
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
ALWrapper::init(): can't load "libopenal.so.1" library
libopenal.so.1: cannot open shared object file: No such file or directory
Can't initialize OpenAL wrapper. Install latest OpenAL.
Set 1024x768 windowed video mode
Set 1.00 gamma value
Unigine engine
http://unigine.com/Binary: Linux 64bit GCC 4.4.5 Release Mar 1 2011
App path: /home/nocturna/Downloads/Unigine_Heaven-2.5/bin/
Data path: /home/nocturna/Downloads/Unigine_Heaven-2.5/data/
Save path: /home/nocturna/Downloads/Unigine_Heaven-2.5/bin/
---- System ----
System: Linux 2.6.38-8-generic x86_64
CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU: GeForce GT 525M/PCI/SSE2 4.1.0 NVIDIA 270.41.06
System memory: 7909 Mb
Video memory: 256 Mb
---- MathLib ----
Set SSE simd processor
---- Sound ----
NULL
---- Render ----
Renderer: NVIDIA NV60 256Mb
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 525M/PCI/SSE2
OpenGL version: 4.1.0 NVIDIA 270.41.06
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_draw_instanced
Found optional GL_ARB_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_EXT_draw_buffers2
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_geometry_shader4
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader4
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_array
Found optional GL_ARB_texture_snorm
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Found optional RGB10A2 render texture format
Shading language: 4.10 NVIDIA via Cg compiler
Maximum texture size: 16384
Maximum texture units: 160
Maximum draw buffers: 8
---- Physics ----
Physics: Multi-threaded
---- PathFind ----
PathFind: Multi-threaded
Unigine~# gl_render_use_arb_tessellation_shader 0 && render_restart
---- Interpreter ----
Version: 2.39
Loading "heaven/unigine.cpp" 70ms
Loading "demos/heaven/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 11 materials 11 shaders 0ms
Loading "core/materials/unigine_render.mat" 38 materials 306 shaders 3ms
Loading "core/materials/unigine_meshes.mat" 17 materials 10924 shaders 53ms
Loading "core/materials/unigine_terrains.mat" 1 material 144 shaders 0ms
Loading "core/materials/unigine_grass.mat" 1 material 69 shaders 2ms
Loading "core/materials/unigine_particles.mat" 1 material 45 shaders 1ms
Loading "core/materials/unigine_billboards.mat" 1 material 51 shaders 0ms
Loading "core/materials/unigine_volumes.mat" 6 materials 45 shaders 5ms
Loading "core/materials/unigine_guis.mat" 1 material 82 shaders 0ms
Loading "core/materials/unigine_water.mat" 1 material 101 shaders 16ms
Loading "core/materials/unigine_skies.mat" 1 material 13 shaders 25ms
Loading "core/materials/unigine_decals.mat" 1 material 55 shaders 0ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Received signal SIGSEGV, invalid memory reference
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