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Автор Тема: CCSM  (Прочитано 2687 раз)

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Оффлайн peregrine

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CCSM
« : 19 Января 2014, 18:26:29 »
Собственно где переводится CCSM (compizconfig-settings-manager)? Или он совсем загнулся? В ланчпаде вроде весь переведён, а по факту почти все плагины переведены частично или вообще не переведены. Или плагины переводятся отдельно? Тогда где перевод тогоже юнити плагина?

Оффлайн victor00000

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Re: CCSM
« Ответ #1 : 19 Января 2014, 18:44:18 »
xcompmgr -c -f -D 5
Wars ~.o

Оффлайн peregrine

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Re: CCSM
« Ответ #2 : 19 Января 2014, 18:54:04 »
victor00000, я и так не пользуюсь компизом (почти), но интересно стало. Использую compton
compton --opengl --vsync opengl-swc --paint-on-overlayИ конфиг в ~/.config/compton.conf
С таким содержанием:
# Shadow
#shadow = true; # Enabled client-side shadows on windows.
#no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
#no-dnd-shadow = true; # Don't draw shadows on DND windows.
#clear-shadow = true; # Zero the part of the shadow's mask behind the
# window. Fix some weirdness with ARGB windows.
#shadow-radius = 7; # The blur radius for shadows. (default 12)
#shadow-offset-x = -7; # The left offset for shadows. (default -15)
#shadow-offset-y = -7; # The top offset for shadows. (default -15)
# shadow-opacity = 0.7; # The translucency for shadows. (default .75)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
#shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)

# Opacity
menu-opacity = 0.9; # The opacity for menus. (default 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
# value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
# it may result in less X resource usage,
# Yet fading may look bad.
# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)
# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
# blur-background = true; # Blur background of transparent windows.
# Bad performance with X Render backend.
# GLX backend is preferred.
# blur-background-frame = true; # Blur background of opaque windows with transparent
# frames as well.
blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.

# Fading
#fading = true; # Fade windows during opacity changes.
# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
#fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
#fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
#fade-exclude = [ ]; # Exclude conditions for fading.

# Other
backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
# instead of using FocusIn/Out events. Usually more reliable but
# depends on a EWMH-compliant WM.
detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
vsync = "opengl-swc"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. !
sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
# Incompatible with certain VSync methods.
unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
# detected, to maximize performance for full-screen windows.
focus-exclude = [ ]; # A list of conditions of windows that should always be considered
# focused.
detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
# the same group focused at the same time.
detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.

# GLX backend # GLX backend fine-tune options. See man page for more info.
glx-no-stencil = true; # Recommended.
# glx-copy-from-front = false; # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
glx-no-rebind-pixmap = true; # Recommended if it works.
#glx-swap-method = "undefined"; # See man page.

# Window type settings
wintypes:
{
  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  # fade: Fade the particular type of windows.
  # shadow: Give those windows shadow
  # opacity: Default opacity for the type of windows.
  # focus: Whether to always consider windows of this type focused.
};
А хочу найти перевод CCSM и довести его до ума (хоть кусочек перевести на русский язык, а то не очень хорошо, что этот инструмент на английском. Он и так сложен и не очень понятен новичкам, а на английском он вообще для многих как китайская грамота).

Оффлайн victor00000

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Re: CCSM
« Ответ #3 : 19 Января 2014, 20:04:55 »
Wars ~.o

 

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