Пожалуйста подскажите, как поставить winetricks! И как поставить на него директ, не скачивая его из интернета, а устанавливая, скажем, с диска? (Интернет дорогой!)
Кстати, поставил Hitman Blood Money, по началу всё запускается, все заставки проходят, и в том месте где должно появиться меню (А те кто играли, знают, что на фоне в меню графическая сценка) появляется чёрный экран, музыка идёт, а изображения нет! При запуске через консоль пишет следующее:
aleksey@aleksey-desktop:~$ cd /home/aleksey/.wine/dosdevices/c:/HIT
aleksey@aleksey-desktop:~/.wine/dosdevices/c:/HIT$ wine ./HitmanBloodMoney.exe
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (-4,-23)-(804,589)
fixme:gl_compat:add_gl_compat_wrappers GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord
fixme:gl_compat:add_gl_compat_wrappers The fog coord emulation will most likely fail
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb08,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14453ac0,0x144539c0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14453cc8,0x14453bc8): stub
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_process_converted_attribute Got two concurrent strides, 4 and 40
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting