Вот такой лог
Version: 1.4.13.1 Thread: Init Audio
System.InvalidOperationException: Operation is not valid due to the current state of the object.
at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile(String filename, Void** ppData, UInt32* pdwBufferSize)
at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.WaveBank.CreateHandle(UInt32 hEngine, String string, Int32 length, IntPtr& pCleanup)
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename)
at Magicka.Audio.AudioManager.Instance_LanguageChanged()
at Magicka.Audio.AudioManager.Init()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.UnsafeNativeMethods+WaveBank.CreateHandle
0x0045 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.WaveBank..ctor
0x006d Magicka.exe->Magicka.Audio.AudioManager.Instance_LanguageChanged
0x01b6 Magicka.exe->Magicka.Audio.AudioManager.Init
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
В POL xna ставил
Как можно решитьь проблему?