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Очень жаль. А будут что-нибудь делать с производительностью?
Unofficial Github page used for tracking issues related to the Witcher 2 on Linux.This was created in response to the steam thread found here which was created to help the developers identify important issues in the Witcher 2.The main aim of this repo is to allow users to better communicate their findings on bugs they found on the Witcher 2 for Linux. By organising bugs and associated fixes I hope to allow users to solve any issues they are having.Numerous workarounds have already been found for a number of issues so make sure to take a look at all the items marked with the "workaround" tag.Note that complaining will not be tolerated and users will have themselves removed and banned from the repository if unconstructive comments are made. This is a place to provide technical feedback and help the developers. It is not a place to harass the developers or regress to a forum of complaints.Instructions Post issues on the bug tracker. Please make sure that you search the open issues before creating a new one to prevent duplicates. Post your specs: Distro 64/32 bit Graphics Card Driver Processor, RAM etc... You can easily retrieve your system specificaitons using steam: help->system information If you wish to show us your current configuration settings for the Witcher 2 these can be found at ~/.local/share/cdprojektred/witcher2/GameDocuments/Witcher 2/config/User.ini If you are feeling adventerous you can use the Valve OpenGL Performance debugger to identify how the game's performance fares on your system. Ubu Guru has a video explaining how to install this on Debian based machines.Announcements09 Jul 2014 17:46 BSTWe have just set up a beta on Steam, called "linux_public_beta". This is where we're going to be posting our betas of work-in-progress so far. This first beta contains the following: Multimonitor support Improved support for gamepads, and workarounds for problems in xpad Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We're working on finding out if this is an issue with the 331.38 driver or with our code.Note that this doesn't yet include any of our DX9 multithread rework, as that's still in progress. We thought we'd put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better
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