Стоит Stalker Clear Sky.
Сделал по howto...
1. Зависания при запуске (что-то со звуком), приходится запускать с -nosound (хотя это не критично)
2. Загружаю или начинаю новую игру, и на "Клиент: Синхронизация", X-Ray посылает меня очень далеко с вот такими логами:
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2533.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 26468 files cached 28 archives, 923Kb memory used.
Init FileSystem 1.050251 sec
'xrCore' build 3502, Sep 5 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\users\darkdan\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1720736 K], reserved[1378792 K], committed[46200 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[1082 K], process heap[362 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4059 K], smem[0 K]
Executing config-script "user.ltx"...
! Unknown command: r2_sun_far
! Unknown command: r3_minmax_sm
! Unknown command: r3_msaa_alphatest
! Unknown command: r3_msaa_opt
! Unknown command: r3_use_dx10_1
Executing config-script "f:\games\stalker\gamedata\configs\rspec_high.ltx"...
[f:\games\stalker\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\darkdan\stalker-stcs\user.ltx] successfully loaded.
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 6.15.11.8618
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 497 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 2048x2048
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 2048x2048
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [31 ms]
f:\games\stalker\bin\xrengine.exe -nointro -nosound -i
* phase time: 0 ms
* phase cmem: 1085 K
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Loading objects...
Loading models...
* [prefetch] time: 1089 ms
* [prefetch] memory: 0Kb
* phase time: 1121 ms
* phase cmem: 1085 K
������: �����...
* phase time: 287 ms
* phase cmem: 1085 K
������: �������� ��������� �����...
* phase time: 0 ms
* phase cmem: 1085 K
�������� ����� ����...
* Creating new game...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* New game is successfully created!
* phase time: 7648 ms
* phase cmem: 1085 K
������: ����������...
* phase time: 31 ms
* phase cmem: 1085 K
������: ���������� � localhost...
-S- Entered to csPlayers [9]
* client : connection accepted - <>
* phase time: 2 ms
* phase cmem: 1085 K
�������� ������...
* phase time: 0 ms
* phase cmem: 1085 K
�������� ����� ��������...
* phase time: 5823 ms
* phase cmem: 1085 K
�������� ��������...
* phase time: 277 ms
* phase cmem: 1085 K
�������� ���������...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* phase time: 158 ms
* phase cmem: 1085 K
�������� ���� �����������...
* phase time: 53 ms
* phase cmem: 1085 K
�������� ��������� ��������...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 29 ms
* phase cmem: 1085 K
�������� �������� � ��������...
* Loading HOM: f:\games\stalker\gamedata\levels\marsh\level.hom
* phase time: 9 ms
* phase cmem: 1085 K
�������� �� ��������...
* phase time: 1 ms
* phase cmem: 1085 K
������: ��������...
* phase time: 1 ms
* phase cmem: 1085 K
�������� �������...
* t-report - base: 521, 157870 K
* t-report - lmap: 22, 22530 K
* phase time: 5659 ms
* phase cmem: 1085 K
������: �������������...
* phase time: 2 ms
* phase cmem: 1085 K
* [win32]: free[861716 K], reserved[1444612 K], committed[839400 K]
* [ D3D ]: textures[220373 K]
* [x-ray]: crt heap[1085 K], process heap[1063 K], game lua[44124 K], render[194 K]
* [x-ray]: economy: strings[14717 K], smem[1219 K]
! [LUA][ERROR] ERROR: Couldnt find sounds scenario\agroprom\agr_duty_weaponmaster_meet_bye_ with prefix characters_voice\
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: f:\games\stalker\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)
stack trace:
Не могу зайти в опции.
Вещь тоже не критичная, но раздражающая.