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Автор Тема: FEAR проблемы с wine  (Прочитано 2772 раз)

0 Пользователей и 1 Гость просматривают эту тему.

Оффлайн funk2256

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FEAR проблемы с wine
« : 19 Апреля 2012, 17:36:00 »
FEAR запускается, но нет изображения, есть звук, и указатель мышки, в чем проблема? :idiot2:
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн v!tax

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Re: FEAR проблемы с wine
« Ответ #1 : 19 Апреля 2012, 17:55:52 »
какая часть игры и запускай через терминал.смотри ошибки.
господь ведет твою руку, сын мой....

Оффлайн ivan_voodoo

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Re: FEAR проблемы с wine
« Ответ #2 : 20 Апреля 2012, 07:23:00 »
F.E.A.R. первая и сам лучшая часть идет идеально :coolsmiley:

Запускаю под Ubuntu11.04 wine1.3, ставил из допов только DirectX9 и установщик требует библиотеку MFC42.DLL.
Вообще заметил если ставить все игры в один префикс, то может в какой-нибудь игре пропасть звук, изображение и т.п.

Щас ставлю каждую программу строго в свой префикс. Запуск игры в отдельном Х-сервере также снимает иногда часть проблем ;)
« Последнее редактирование: 21 Апреля 2012, 07:54:56 от ivan_voodoo »

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #3 : 20 Апреля 2012, 18:38:49 »
ivan_voodoo, вопрос что такое в данном случае "префикс", и как запустить в отдельном Х сервере, дайте пару примеров?
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн v!tax

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Re: FEAR проблемы с wine
« Ответ #4 : 20 Апреля 2012, 19:16:27 »
по этому поводу,гугл поможет.а вообще зайди на сайт вайна и там смотри способ запуска игры.
господь ведет твою руку, сын мой....

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #5 : 23 Апреля 2012, 20:09:00 »

fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
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fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
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fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x19ac50, passes 0x32fba0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x19ac50)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2b0, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x2d40730, passes 0x32e2c8, flags 0 partial stub
fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x2d40730)->(): stub
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:d3dx:ID3DXEffectImpl_End (0x2d40730)->(): stub
fixme:font:WineEngRemoveFontResourceEx (L"FEARL.Arch00\\Interface\\fonts\\NEUROPOX.TTF", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"FEARL.Arch00\\Interface\\fonts\\TYPIST.TTF", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"FEARL.Arch00\\Interface\\fonts\\DIGIT___.TTF", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"FEARL.Arch00\\Interface\\fonts\\L_10646.TTF", 0, (nil)): stub
Ошибка сегментирования
funk@funk-ubuntu:~/FEAR$

Чет не силен я в выводе wine
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн ivan_voodoo

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Re: FEAR проблемы с wine
« Ответ #6 : 24 Апреля 2012, 12:51:30 »
А где стартовая команда забитая в терминал? :coolsmiley:

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #7 : 24 Апреля 2012, 13:18:07 »
ivan_voodoo, ГЫ ее просто съел вывод, он тупо циклично повторяется.
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн mazai_f_kedah

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Re: FEAR проблемы с wine
« Ответ #8 : 24 Апреля 2012, 13:28:12 »
playonlinux попробуй - в списке сть fear...
Acer eMachines 350-21G16ikk: Intel® Atom™ N455 (1.66Ghz) && DDR2 1024 Mb && Intel® NM10 Express && Intel® GMA 3150 + Ubuntu 12.04 (i386) =

Оффлайн ivan_voodoo

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Re: FEAR проблемы с wine
« Ответ #9 : 24 Апреля 2012, 14:27:24 »
ivan_voodoo, ГЫ ее просто съел вывод, он тупо циклично повторяется.
Дак ты ее сам вводишь, пость сюда.

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #10 : 24 Апреля 2012, 15:57:45 »
ivan_voodoo, Гы обычный запуск wine FEAR.exe
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн ivan_voodoo

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Re: FEAR проблемы с wine
« Ответ #11 : 24 Апреля 2012, 19:11:36 »
~$ wine fear.exe
wine: cannot find L"C:\\windows\\system32\\fear.exe" - вот ответ терминала ;D

странно как то вы запускаете игру через вине :idiot2:

env WINEPREFIX="/home/ivan/.winefear" wine C:\\windows\\command\\start.exe /Unix /home/ivan/.winefear/dosdevices/c:/users/Public/Рабочий\ стол/F.E.A.R..lnk

Вот так нада 8)

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #12 : 24 Апреля 2012, 19:42:49 »
ivan_voodoo, Учти что у меня уже установленные файлы FEAR лежат в папке FEAR в хомяке, следовательно выполняем в терминале

cd /home/funk/FEAR/
wine FAER.exe

И все запускаетсо))
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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Оффлайн ivan_voodoo

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Re: FEAR проблемы с wine
« Ответ #13 : 24 Апреля 2012, 20:41:51 »
игра должна быть установлена в префикс, а не в папку ХОМЕ :) зачем путь установки изменил? Вине это всеже, требует структуру Windows для запускаемых приложений, т.е. игра должна быть на диске "C:\", я так думаю ;)

Пользователь решил продолжить мысль 24 Апреля 2012, 20:43:47:
у меня лежит тут:
/home/ivan/.winefear/drive_c/Program Files/R.G. NoLimits-Team Games/F.E.A.R/FEAR.exe

Пользователь решил продолжить мысль 24 Апреля 2012, 20:45:17:
Иными словами ФИАР должен верить что стартует с диска С из под винды ;D
« Последнее редактирование: 24 Апреля 2012, 20:45:17 от ivan_voodoo »

Оффлайн funk2256

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Re: FEAR проблемы с wine
« Ответ #14 : 24 Апреля 2012, 20:53:00 »
ivan_voodoo, Ну попробую скопировать сейчас, но смутно верится в это, герои например спокойно стартуют. Результат отпишу, ЗЫ Кстати нет только графики, курсор, и звук.
Feci quod potui, faciant meliora potentes.(Я сделал всё, что смог, пусть те, кто смогут, сделают лучше)
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