Доброго времени суток форумчане!
В общем вопрос будет по игровому движку Unreal Engine 4.
Скомпилировал игровой движок, не обошлось и без проблем, но все таки собрал.
Теперь при запуске через терминал зависает на 45% загрузки и в терминале выдает следующее:
schufner@schufner:~/UnrealEngine/Engine/Binaries/Linux$ ./UE4Editor
Using binned.
Trying to load: libLND-qt5.so
LND loaded backend: qt5
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Apr 20 2015 02:09:39
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: /home/schufner/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2015.04.20-05.33.32:787][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.04.20-05.33.32:792][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.20-05.33.32:922][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.20-05.33.32:931][ 0]LogInit: Object subsystem initialized
[2015.04.20-05.33.32:932][ 0]LogInit: Initializing SDL.
[2015.04.20-05.33.33:101][ 0]LogInit: Display metrics:
[2015.04.20-05.33.33:101][ 0]LogInit: PrimaryDisplayWidth: 1920
[2015.04.20-05.33.33:101][ 0]LogInit: PrimaryDisplayHeight: 1080
[2015.04.20-05.33.33:101][ 0]LogInit: PrimaryDisplayWorkAreaRect:
[2015.04.20-05.33.33:101][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
[2015.04.20-05.33.33:101][ 0]LogInit: VirtualDisplayRect:
[2015.04.20-05.33.33:101][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
[2015.04.20-05.33.33:101][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
[2015.04.20-05.33.33:101][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
[2015.04.20-05.33.33:101][ 0]LogInit: Number of monitors: 1
[2015.04.20-05.33.33:101][ 0]LogInit: Monitor 0
[2015.04.20-05.33.33:101][ 0]LogInit: Name: E2240 22"
[2015.04.20-05.33.33:101][ 0]LogInit: ID: display0
[2015.04.20-05.33.33:101][ 0]LogInit: NativeWidth: 1920
[2015.04.20-05.33.33:101][ 0]LogInit: NativeHeight: 1080
[2015.04.20-05.33.33:101][ 0]LogInit: bIsPrimary: true
[2015.04.20-05.33.33:102][ 0]LogInit: Selected Device Profile: [Linux]
[2015.04.20-05.33.33:102][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2015.04.20-05.33.33:108][ 0]LogInit: Linux hardware info:
[2015.04.20-05.33.33:108][ 0]LogInit: - this process' id (pid) is 2992, parent process' id (ppid) is 2285
[2015.04.20-05.33.33:108][ 0]LogInit: - we are not running under debugger
[2015.04.20-05.33.33:108][ 0]LogInit: - machine network name is 'schufner'
[2015.04.20-05.33.33:108][ 0]LogInit: - we're logged in locally
[2015.04.20-05.33.33:108][ 0]LogInit: - Number of physical cores available for the process: 2
[2015.04.20-05.33.33:108][ 0]LogInit: - Number of logical cores available for the process: 4
[2015.04.20-05.33.33:108][ 0]LogInit: - Memory allocator used: binned
[2015.04.20-05.33.33:108][ 0]LogInit: Linux-specific commandline switches:
[2015.04.20-05.33.33:109][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2015.04.20-05.33.33:109][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2015.04.20-05.33.33:109][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2015.04.20-05.33.33:109][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2015.04.20-05.33.33:109][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2015.04.20-05.33.33:109][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2015.04.20-05.33.33:109][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2015.04.20-05.33.33:109][ 0]LogInit: - Physical RAM available (not considering process quota): 6 GB (5896 MB, 6037544 KB, 6182445056 bytes)
[2015.04.20-05.33.33:173][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2015.04.20-05.33.33:198][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2015.04.20-05.33.33:198][ 0]LogRHI: Initializing OpenGL RHI
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_VENDOR: X.Org
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_RENDERER: Gallium 0.4 on AMD PITCAIRN
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_VERSION: 3.3 (Core Profile) Mesa 10.3.2
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30
[2015.04.20-05.33.33:198][ 0]LogRHI: OpenGL Extensions:
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_ES2_compatibility
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_ES3_compatibility
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_base_instance
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_blend_func_extended
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_buffer_storage
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_clear_buffer_object
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_copy_buffer
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_conservative_depth
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_debug_output
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_depth_buffer_float
[2015.04.20-05.33.33:198][ 0]LogRHI: GL_ARB_depth_clamp
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_draw_buffers
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_draw_indirect
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_draw_instanced
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_explicit_uniform_location
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_fragment_coord_conventions
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_fragment_shader
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_framebuffer_object
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_framebuffer_sRGB
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_get_program_binary
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_half_float_pixel
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_half_float_vertex
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_instanced_arrays
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_internalformat_query
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_invalidate_subdata
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_map_buffer_alignment
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_map_buffer_range
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_multi_bind
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_multi_draw_indirect
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_occlusion_query2
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_pixel_buffer_object
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_point_sprite
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_provoking_vertex
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_robustness
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_sample_shading
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_sampler_objects
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_seamless_cube_map
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_separate_shader_objects
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shader_objects
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shader_stencil_export
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shader_texture_lod
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shading_language_packing
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_shading_language_420pack
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_stencil_texturing
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_sync
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_barrier
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_buffer_object
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_buffer_range
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_compression_bptc
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_compression_rgtc
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_float
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_gather
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_multisample
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_non_power_of_two
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_query_levels
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_query_lod
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_rectangle
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_rg
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_storage
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_storage_multisample
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_texture_swizzle
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_timer_query
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_transform_feedback2
[2015.04.20-05.33.33:199][ 0]LogRHI: GL_ARB_transform_feedback3
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_transform_feedback_instanced
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_uniform_buffer_object
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_array_bgra
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_array_object
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_attrib_binding
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_shader
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_abgr
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_blend_equation_separate
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_draw_buffers2
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_draw_instanced
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_framebuffer_blit
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_framebuffer_multisample
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_framebuffer_sRGB
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_packed_depth_stencil
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_packed_float
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_pixel_buffer_object
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_provoking_vertex
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_shader_integer_mix
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_array
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_compression_dxt1
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ANGLE_texture_compression_dxt3
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ANGLE_texture_compression_dxt5
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_compression_latc
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_compression_rgtc
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_integer
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_shared_exponent
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_snorm
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_sRGB
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_texture_swizzle
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_timer_query
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_transform_feedback
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_EXT_vertex_array_bgra
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_OES_EGL_image
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_OES_read_format
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_KHR_debug
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_conservative_depth
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_draw_buffers_blend
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_shader_stencil_export
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_shader_trinary_minmax
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_AMD_vertex_shader_layer
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ATI_blend_equation_separate
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ATI_texture_compression_3dc
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ATI_texture_float
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_ATI_texture_mirror_once
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_IBM_multimode_draw_arrays
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_MESA_pack_invert
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_MESA_texture_signed_rgba
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_NV_conditional_render
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_NV_depth_clamp
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_NV_packed_depth_stencil
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_NV_texture_barrier
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_NV_vdpau_interop
[2015.04.20-05.33.33:200][ 0]LogRHI: GL_S3_s3tc
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_SAMPLES: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 8
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2015.04.20-05.33.33:203][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2015.04.20-05.33.33:203][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2015.04.20-05.33.33:253][ 0]LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
[2015.04.20-05.33.33:316][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (/home/schufner/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (/home/schufner/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.20-05.33.33:316][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (/home/schufner/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (/home/schufner/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.20-05.33.33:382][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.20-05.33.34:678][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 3004
[2015.04.20-05.33.35:695][ 0]LogHAL: Child 3004 is no more running (zombie), Wait()ing immediately.
[2015.04.20-05.33.35:695][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2015.04.20-05.33.36:371][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 3006
[2015.04.20-05.33.36:401][ 0]LogHAL: Child 3006 is no more running (zombie), Wait()ing immediately.
[2015.04.20-05.33.36:401][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2015.04.20-05.33.36:436][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.04.20-05.33.36:437][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
[2015.04.20-05.33.36:437][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.20-05.33.36:437][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.20-05.33.36:438][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.20-05.33.36:438][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2015.04.20-05.33.36:451][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2015.04.20-05.33.36:452][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2015.04.20-05.33.36:452][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2015.04.20-05.33.36:763][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
Trying to load: libLND-qt5.so
[2015.04.20-05.33.36:808][ 0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
Trying to load: libLND-qt5.so
[2015.04.20-05.33.36:813][ 0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
[2015.04.20-05.33.36:815][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
LND loaded backend: qt5
Using binned.
LND loaded backend: qt5
Using binned.
[2015.04.20-05.33.36:912][ 0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
[2015.04.20-05.33.36:912][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
Trying to load: libLND-qt5.so
LND loaded backend: qt5
Using binned.
LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Apr 19 2015 22:24:12
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: /home/schufner/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/2992/0/ 2992 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/schufner/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2015.04.20-05.33.37:152][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.
[2015.04.20-05.33.37:161][ 0]LogInit: Linux hardware info:
[2015.04.20-05.33.37:161][ 0]LogInit: - this process' id (pid) is 3009, parent process' id (ppid) is 2992
[2015.04.20-05.33.37:161][ 0]LogInit: - we are not running under debugger
[2015.04.20-05.33.37:161][ 0]LogInit: - machine network name is 'schufner'
[2015.04.20-05.33.37:161][ 0]LogInit: - we're logged in locally
[2015.04.20-05.33.37:161][ 0]LogInit: - Number of physical cores available for the process: 2
[2015.04.20-05.33.37:161][ 0]LogInit: - Number of logical cores available for the process: 4
[2015.04.20-05.33.37:161][ 0]LogInit: - Memory allocator used: binned
[2015.04.20-05.33.37:161][ 0]LogInit: Linux-specific commandline switches:
[2015.04.20-05.33.37:161][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2015.04.20-05.33.37:161][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2015.04.20-05.33.37:161][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2015.04.20-05.33.37:161][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2015.04.20-05.33.37:161][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2015.04.20-05.33.37:161][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2015.04.20-05.33.37:161][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2015.04.20-05.33.37:161][ 0]LogInit: - Physical RAM available (not considering process quota): 6 GB (5896 MB, 6037544 KB, 6182445056 bytes)
LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Apr 19 2015 22:24:12
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: /home/schufner/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/2992/2/ 2992 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/schufner/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2015.04.20-05.33.37:181][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.
[2015.04.20-05.33.37:182][ 0]LogInit: Linux hardware info:
[2015.04.20-05.33.37:182][ 0]LogInit: - this process' id (pid) is 3015, parent process' id (ppid) is 2992
[2015.04.20-05.33.37:182][ 0]LogInit: - we are not running under debugger
[2015.04.20-05.33.37:182][ 0]LogInit: - machine network name is 'schufner'
[2015.04.20-05.33.37:182][ 0]LogInit: - we're logged in locally
[2015.04.20-05.33.37:182][ 0]LogInit: - Number of physical cores available for the process: 2
[2015.04.20-05.33.37:182][ 0]LogInit: - Number of logical cores available for the process: 4
[2015.04.20-05.33.37:182][ 0]LogInit: - Memory allocator used: binned
[2015.04.20-05.33.37:182][ 0]LogInit: Linux-specific commandline switches:
[2015.04.20-05.33.37:182][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2015.04.20-05.33.37:183][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2015.04.20-05.33.37:183][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2015.04.20-05.33.37:183][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2015.04.20-05.33.37:183][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2015.04.20-05.33.37:183][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2015.04.20-05.33.37:183][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2015.04.20-05.33.37:183][ 0]LogInit: - Physical RAM available (not considering process quota): 6 GB (5896 MB, 6037544 KB, 6182445056 bytes)
LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Apr 19 2015 22:24:12
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: /home/schufner/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/2992/1/ 2992 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/schufner/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2015.04.20-05.33.37:192][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.
[2015.04.20-05.33.37:192][ 0]LogInit: Linux hardware info:
[2015.04.20-05.33.37:192][ 0]LogInit: - this process' id (pid) is 3010, parent process' id (ppid) is 2992
[2015.04.20-05.33.37:192][ 0]LogInit: - we are not running under debugger
[2015.04.20-05.33.37:192][ 0]LogInit: - machine network name is 'schufner'
[2015.04.20-05.33.37:192][ 0]LogInit: - we're logged in locally
[2015.04.20-05.33.37:192][ 0]LogInit: - Number of physical cores available for the process: 2
[2015.04.20-05.33.37:193][ 0]LogInit: - Number of logical cores available for the process: 4
[2015.04.20-05.33.37:193][ 0]LogInit: - Memory allocator used: binned
[2015.04.20-05.33.37:193][ 0]LogInit: Linux-specific commandline switches:
[2015.04.20-05.33.37:193][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2015.04.20-05.33.37:193][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2015.04.20-05.33.37:193][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2015.04.20-05.33.37:193][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2015.04.20-05.33.37:193][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2015.04.20-05.33.37:193][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2015.04.20-05.33.37:193][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2015.04.20-05.33.37:193][ 0]LogInit: - Physical RAM available (not considering process quota): 6 GB (5896 MB, 6037544 KB, 6182445056 bytes)
[2015.04.20-05.33.37:196][ 0]LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
[2015.04.20-05.33.37:213][ 0]LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
[2015.04.20-05.33.37:256][ 0]LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data.
[2015.04.20-05.33.37:425][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.20-05.33.37:425][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.20-05.33.37:428][ 0]LogHAL: Linux SourceCodeAccessSettings: KDevelopSourceCodeAccessor
[2015.04.20-05.33.37:582][ 0]LogTexture:Display: Building textures: Bad (BGRA8)
[2015.04.20-05.33.37:600][ 0]LogTexture:Display: Building textures: Bkgnd (AutoDXT)
[2015.04.20-05.33.37:611][ 0]LogTexture:Display: Building textures: BkgndHi (AutoDXT)
[2015.04.20-05.33.37:638][ 0]LogStaticMesh: Building static mesh EditorCube...
[2015.04.20-05.33.37:641][ 0]LogStaticMesh: Built static mesh [3.723000ms] /Engine/EditorMeshes/EditorCube.EditorCube
*** Error in `./UE4Editor': malloc(): memory corruption: 0x00000000031d8500 ***
Аварийный останов (сделан дамп памяти)
schufner@schufner:~/UnrealEngine/Engine/Binaries/Linux$ [2015.04.20-05.33.38:806][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.04.20-05.33.38:818][ 0]LogExit: Preparing to exit.
[2015.04.20-05.33.38:820][ 0]LogExit: Exiting.
И если не нажать Ctrl+C, то последние две строчки так и будут повторяться через некоторое время.
[2015.04.20-05.33.38:818][ 0]LogExit: Preparing to exit.
[2015.04.20-05.33.38:820][ 0]LogExit: Exiting.
Вчера вообще было весело, помимо того, что он компилировался 1,5 часа, то после выхода из Терминала, исполняемый файл UE4Editor вообще пропал. В общем кто с таким сталкивался подскажите в чем проблема, я сейчас тоже покопаюсь, может что найду. Ну или хотя бы в каком направлении искать подскажите.