Не видит XML файл для загрузки шрифта (SpriteFon1.spritefont).
Как загрузить файл чтобы он был виден компилятору...
ОС: Ubuntu 14.
Файл Game1.cs:
#region Using Statements
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
#endregion
namespace main
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 :Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteFont spriteFont;//текст
Vector2 vector;//координеты текста
string str="text";
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
//graphics.IsFullScreen = true; //полноэкранный режим
vector = new Vector2 (10,10);
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
this.Window.Title="test";
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//TODO: use this.Content to load your game content here
spriteFont=Content.Load<SpriteFont>("EmptyTextFile.txt");//Загрузка шрифта для текста
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// For Mobile devices, this logic will close the Game when the Back button is pressed
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{
this.Exit();
}
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
//TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.DrawString(spriteFont,str,vector,Color.Black);
spriteBatch.End ();
base.Draw(gameTime);
}
}
}
Файл Program.cs
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
#endregion
namespace main
{
static class Program
{
private static Game1 game;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
game = new Game1();
game.Run();
}
}
}
файл SpriteFon1.spritefont
<?xml version="1.0" encoding="UTF-8" ?>
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FrontDecription">
<FontName>Segoe UI Mono</FontName>
<Size>14</Size>
<Spacing>0</Spacing>
<UseKerning>true</UseKerning>
<style>Regular</style>
<CharacterRegion>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegion>
</Asset>
</XnaContent>
Ошибки:
Microsoft.Xna.Framework.Content.ContentLoadException: Could not load SpriteFon1 asset!
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0
at main.Game1.LoadContent () [0x0001e] in /home/user/Документы/main/main/Game1.cs:57
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at main.Game1.Initialize () [0x00012] in /home/user/Документы/main/main/Game1.cs:43
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at main.Program.Main () [0x00010] in /home/user/Документы/main/main/Program.cs:20